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Thesis Blog
Statement of Intent
Artist Statement
Non-SCAD material

Phalanx

Fall 2008



Concept for a two player Atari game. Each player controls a number of pieces which they can rearrange indirectly. (Press space to start. Control groups with arrow keys or 'wasd')


Prototype
Write-up

Cups

Fall 2008



Two player board game that utilizes a mechanic whereby the control of players' pieces can become shared between both players.


PDF

Gizmits

Fall 2008-Summer 2009



2D single player flash game that creates a novel relationship between the player and their tokens through careful design of their dependent and independent behavioral attributes.


Game Document
Prototype

Games as Artificial Media

Spring 2009



Aesthetics paper looking at how a game is both artifact and medium from which artifacts can be created.


Paper

Shapes

Winter 2008



Interactive wireframe for a vector drawing application incorporating scripting elements designed for middle schoolers.


Paper prototype
Paper prototype postmortem
Use Examples
Final Wireframe
Final Notes

Drunk Descending a Barstool

Winter 2008



Proposal for an installation piece that interprets and re-expresses a crowd's natural behavior.


Slides
Proposal

Print

Winter 2008



Character design, modeling, and texturing of a character for an action platformer.


Character sheet
Turnaround

Ah-ah-ah

Winter 2008



Many of us – whether musically trained, inclined, or tone-deaf – are prone to hum, sing, or whistle in the car, in the shower, or in the park. We sing along with music at a concert, along with the radio, along with a sunny day. Wouldn’t it be nice if the music would sing along with us? If the world would sing with us?


Ah-ah-ah uses an individual’s live performance to indirectly shape a separate musical soundscape. While originally intended for my own personal use, the final piece here is for anyone who can make a noise.


Video

Rabbits

Winter 2008



The impetus behind Rabbits was a common interaction problem with camera vision. While it’s relatively easy to track an object and give a user analogue input, or mouse pointing abilities, it’s typically hard to get discreet input (the equivalent of a mouse click). My solution was to create two pointers that can be brought together so that their touching or not touching can be representative of a mouse down or mouse up. This setup has the additional benefit of creating another analogue input: The distance between the two pointers.


In Rabbits this additional input is used to create a form of “hugging”. Hugging the rabbits makes them happy. However, squeezing them too tight can kill them.


Video

Knobs

Winter 2008



Knobs is a simple two player game where each player attempts to turn as many circles on the field to their color as possible. Players change the color of the circles by touching them with their box. Boxes then stick to the corresponding circle. Rotating their controller’s knob slides the player’s box along the circle. Rotating their controller’s knob while pressing its button rotates the box around the circle.


Knobs was built using Processing, Arduino, a projection system, and two custom controllers.


Video

Balloons

Winter 2008



Physical computing project where a user can inflate virtual balloons.


Video

Hinges

Spring 2009



A Flash Puzzle game that balances interactive potential with the affordances of its visuals.


Game