![]() HelloThesis Blog Statement of Intent Artist Statement Non-SCAD material |
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PhalanxFall 2008 |
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Concept for a two player Atari game. Each player controls a number of pieces which they can rearrange indirectly. (Press space to start. Control groups with arrow keys or 'wasd') Prototype Write-up |
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CupsFall 2008 |
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Two player board game that utilizes a mechanic whereby the control of players' pieces can become shared between both players. |
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GizmitsFall 2008-Summer 2009 |
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2D single player flash game that creates a novel relationship between the player and their tokens through careful design of their dependent and independent behavioral attributes. Game Document Prototype |
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Games as Artificial MediaSpring 2009 |
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Aesthetics paper looking at how a game is both artifact and medium from which artifacts can be created. Paper |
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ShapesWinter 2008 |
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Interactive wireframe for a vector drawing application incorporating scripting elements designed for middle schoolers. Paper prototype Paper prototype postmortem Use Examples Final Wireframe Final Notes |
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Drunk Descending a BarstoolWinter 2008 |
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Proposal for an installation piece that interprets and re-expresses a crowd's natural behavior. Slides Proposal |
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Winter 2008 |
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Character design, modeling, and texturing of a character for an action platformer. Character sheet Turnaround |
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Ah-ah-ahWinter 2008 |
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Many of us – whether musically trained, inclined, or tone-deaf – are prone to hum, sing, or whistle in the car, in the shower, or in the park. We sing along with music at a concert, along with the radio, along with a sunny day. Wouldn’t it be nice if the music would sing along with us? If the world would sing with us? Ah-ah-ah uses an individual’s live performance to indirectly shape a separate musical soundscape. While originally intended for my own personal use, the final piece here is for anyone who can make a noise. Video |
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RabbitsWinter 2008 |
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The impetus behind Rabbits was a common interaction problem with camera vision. While it’s relatively easy to track an object and give a user analogue input, or mouse pointing abilities, it’s typically hard to get discreet input (the equivalent of a mouse click). My solution was to create two pointers that can be brought together so that their touching or not touching can be representative of a mouse down or mouse up. This setup has the additional benefit of creating another analogue input: The distance between the two pointers. In Rabbits this additional input is used to create a form of “hugging”. Hugging the rabbits makes them happy. However, squeezing them too tight can kill them. Video |
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KnobsWinter 2008 |
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Knobs is a simple two player game where each player attempts to turn as many circles on the field to their color as possible. Players change the color of the circles by touching them with their box. Boxes then stick to the corresponding circle. Rotating their controller’s knob slides the player’s box along the circle. Rotating their controller’s knob while pressing its button rotates the box around the circle. Knobs was built using Processing, Arduino, a projection system, and two custom controllers. Video |
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BalloonsWinter 2008 |
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Physical computing project where a user can inflate virtual balloons. Video |
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HingesSpring 2009 |
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A Flash Puzzle game that balances interactive potential with the affordances of its visuals. Game |
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